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| Subject: | Heap overflow in RealPlayer ID3 tag parser |
|---|---|
| Date: | Mon, 29 Oct 2007 13:03:14 -0700 (Pacific Daylight Time) |
======= Summary ======= Name: Heap overflow in RealPlayer ID3 tag parsing code Release Date: 29 October 2007 Reference: NGS00432 Discover: John Heasman <john@ngssoftware.com> Vendor: RealNetworks Systems Affected: Several builds of RealPlayer 10.5, All builds of RealPlayer 10. For additional affected versions, see the URL below. Risk: High Status: Published
======== TimeLine ======== Discovered: 1 August 2006 Released: 1 August 2006 Approved: 1 August 2006 Reported: 1 August 2006 Fixed: 25 October 2007 Published: 29 October 2007
=========== Description =========== There is a heap overflow in the Realplayer code that parses ID3 tags in MP3 files.
Impact: attackers could execute code of their choice on susceptible systems if a user were induced to open a malicious MP3 file.
================= Technical Details ================= The problem stems from the parsing of a Lyrics3 v2.00 tag. The size of the tag is calculated by reading 5 ASCII characters and calling pncrt.atoi. A buffer is then allocated on the heap of size tag length + 1. Since atoi parses a signed integer, supplying -1, results in a zero length allocation into which data is copied.
This can be exploited to overwrite a function pointer leading to the execution of arbitrary attacker-supplied code in the context of the user under which RealPlayer is running.
http://service.real.com/realplayer/security/10252007_player/en/
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