Ethical Hacking Learn to find vulnerabilities before the bad guys do! Gain real world hands on hacking experience in our state of the art hacking lab. Course designed and taught by expert instructors with years of penetration testing experience. 12 student maximum in every class. Certification attempt included in every package. | Computer Forensics Training at InfoSec Institute Gain the in-demand skills of a certified computer examiner, learn to recover trace data left behind by fraud, theft, and cybercrime perpetrators. Discover the source of computer crime and abuse at your organization so that it never happens again. All of our class sizes are guaranteed to be 12 students or less to facilitate one-on-one interaction with one of our expert instructors. |

| Subject: | Disclosure policy in Re: RealPlayer vulnerabilities |
|---|---|
| Date: | Thu, 7 Oct 2004 11:03:56 -0700 |
Apparently, both Eeye Digital Research (US software security company) and NGS Software Ltd (a UK based research firm) claim credit for discovering the recent vulnerability in RealPlayer. This might not be as interesting as the fact how the two companies decided to inform about the vulnerability. While NSG took responsible approach, quote:
NGSSoftware are going to withhold details about these flaws for three months. Full details will be published on the 6th of January 2005. This three month window will allow users of RealPlayer the time needed to apply the patch before the details are released to the general public. This reflects NGSSoftware's new approach to responsible disclosure.
Eeye went ahead and released technical details about the vulnerability just a few days after the vendor made the patch available. Many of you may remember another vulnerability disclosure made by Eeye in March 2004 when they released technical information about a flaw in ISS security products (ICQ parsing module) that was followed by a "zero-day-attack", when in 36 hours a particularly damaging âWittyâ worm struck users of ISS products (The worm damaged usersâ data by writing over random hard disk sectors). Considering the scope of RealPlayerâs vulnerability - multiple products, multiple target user groups (from home users to enterprises), multiple platforms (Windows, Mac, Linux), this early release of technical data about the vulnerability gives hackers again a great window of opportunity to attack vulnerable systems. While I completely believe in "full disclosure" as the only way to ensure that software vendors take security seriously and act quickly to resolve security issues, even if it means that cyber criminals are given instructions how to write malicious code and attack, the security industry needs to cultivate the way how vulnerabilities are published. Vendors often need more than the typical 30 days ultimatum given by security researches. Depending on the scope and nature of the vulnerability a vendor may need more time to test the patch and make sure that it works correctly. And then there is the whole issue of delivering the patch to the customers. Even in the ideal case when the patch can be delivered relatively quickly via some kind of automated update system, many companies opt to test the patch internally and delay its deployment (as we saw with XP SP2). What I am calling for is that security researches take responsible approach in releasing information about security vulnerabilities, similar to NSG release policy. With zero-day-attacks, it is no longer possible that technical details are published about the same time the patch is made available. An industry accepted standard defining information release steps and time constrains is necessary here so that both vendors and customers are given enough time to make sure that they are secure before technical details (=instructions how to write malicious code) are released. Martin Viktora -- NTBugtraq Editor's Note: Want to reply to the person who sent this message? This list is configured such that just hitting reply is going to result in the message coming to the list, not to the individual who sent the message. This was done to help reduce the number of Out of Office messages posters received. So if you want to send a reply just to the poster, you'll have to copy their email address out of the message and place it in your TO: field. --
| <Prev in Thread] | Current Thread | [Next in Thread> |
|---|---|---|
| ||
| Previous by Date: | Re: ASP.Net vulnerability, Brett Hill |
|---|---|
| Next by Date: | [Full-Disclosure] RE: Disclosure policy in Re: RealPlayer vulnerabilities, Drew Copley |
| Previous by Thread: | Patch available for multiple high risk vulnerabilities in RealPlayer, NGSSoftware Insight Security Research |
| Next by Thread: | [VulnWatch] Patch available for multiple high risk vulnerabilities in RealPlayer, NGSSoftware Insight Security Research |
| Indexes: | [Date] [Thread] [Top] [All Lists] |