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[NEWS] Freeciv Two Crash Vulnerabilities (generic_handle_player_attribut

Subject: [NEWS] Freeciv Two Crash Vulnerabilities (generic_handle_player_attribute_chunk, handle_unit_orders)
Date: 24 Jul 2006 08:46:39 +0200
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  Freeciv Two Crash Vulnerabilities (generic_handle_player_attribute_chunk, 
handle_unit_orders)
------------------------------------------------------------------------


SUMMARY

 <http://www.freeciv.org> Freeciv is "an open source clone of the well 
known Civilization game. The game supports also online gaming through its 
own metaserver (which can be seen also on the web) and GGZ". Two security 
vulnerabilities in Freeciv allow remote attackers to cause the product to 
crash by sending it malformed data.

DETAILS

memcpy crash in generic_handle_player_attribute_chunk
handle_player_attribute_chunk (which points to 
generic_handle_player_attribute_chunk) is a function used by both client 
and server when a PACKET_PLAYER_ATTRIBUTE_CHUNK packet is received. The 
function acts like a reassembler of data for an allocated buffer which can 
have a size of max 262144 bytes. Exist two problems in this function:
 - The length of the current chunk received (chunk_length) is not verified 
so using a negative value an attacker can bypass the initial check and can 
copy a huge amount of data ((unsigned)chunk_length) in the data buffer 
with the subsequent crash

 - The check "chunk->offset + chunk->chunk_length > chunk->total_length" 
can be bypassed using a very big positive offset like 0x7fffffff which 
will allow the copying of data from our packet to the memory located at 
the malformed offset of the allocated buffer. Doesn't seem possible to 
execute malicious code with this bug since the destination memory is 
usually invalid

From common/packets.c:
void generic_handle_player_attribute_chunk(struct player *pplayer,
                       const struct
                       packet_player_attribute_chunk
                       *chunk)
{
  freelog(LOG_DEBUG, "received attribute chunk %d/%d %d", chunk->offset,
      chunk->total_length, chunk->chunk_length);

  if (chunk->total_length < 0
      || chunk->total_length >= MAX_ATTRIBUTE_BLOCK
      || chunk->offset < 0
      || chunk->offset + chunk->chunk_length > chunk->total_length
      || (chunk->offset != 0
          && chunk->total_length != 
pplayer->attribute_block_buffer.length)) {
    /* wrong attribute data */
    if (pplayer->attribute_block_buffer.data) {
      free(pplayer->attribute_block_buffer.data);
      pplayer->attribute_block_buffer.data = NULL;
    }
    pplayer->attribute_block_buffer.length = 0;
    freelog(LOG_ERROR, "Received wrong attribute chunk");
    return;
  }
  /* first one in a row */
  if (chunk->offset == 0) {
    if (pplayer->attribute_block_buffer.data) {
      free(pplayer->attribute_block_buffer.data);
      pplayer->attribute_block_buffer.data = NULL;
    }
    pplayer->attribute_block_buffer.data = fc_malloc(chunk->total_length);
    pplayer->attribute_block_buffer.length = chunk->total_length;
  }
  memcpy((char *) (pplayer->attribute_block_buffer.data) + chunk->offset,
     chunk->data, chunk->chunk_length);
  ...

Invalid memory access in handle_unit_orders
The server's function handle_unit_orders doesn't check the maximum size of 
the packet->length value which should not be bigger than 2000 
(MAX_LEN_ROUTE) while is possible for an attacker to use any positive 
number. The crash could require different tries (usually 3) before 
happening.

From server/unithand.c:
void handle_unit_orders(struct player *pplayer,
                        struct packet_unit_orders *packet)
{
  struct unit *punit = player_find_unit_by_id(pplayer, packet->unit_id);
  struct tile *src_tile = map_pos_to_tile(packet->src_x, packet->src_y);
  int i;

  if (!punit || packet->length < 0 || punit->activity != ACTIVITY_IDLE) {
    return;
  }

  if (src_tile != punit->tile) {
    /* Failed sanity check. Usually this happens if the orders were sent
     * in the previous turn, and the client thought the unit was in a
     * different position than it's actually in. The easy solution is to
     * discard the packet. We don't send an error message to the client
     * here (though maybe we should?). */
    return;
  }

  for (i = 0; i < packet->length; i++) {
  ...

Fix:
The bugs have been fixed in the SVN of the 16 Jul 2006.


ADDITIONAL INFORMATION

The information has been provided by  <mailto:aluigi@autistici.org> Luigi 
Auriemma.
The original article can be found at:  
<http://luigi.eliott-ness.com/adv/freecivx-adv.txt> 
http://luigi.eliott-ness.com/adv/freecivx-adv.txt



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