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[NEWS] Sparklet Format String

Subject: [NEWS] Sparklet Format String
Date: 10 Jul 2006 18:04:55 +0200
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  Sparklet Format String
------------------------------------------------------------------------


SUMMARY

" <http://sparklet.sourceforge.net/> Sparklet is a multiplayer networking 
client-server, top-down view, space shooting game for 2 or more remote 
players."

Improper handling of user input allows attackers to execute arbitrary code 
using a format string vulnerability in Sparklet.

DETAILS

Vulnerable Systems:
 * Sparklet version 0.9.4try3 and prior

The game is affected by a format string vulnerability located in the 
function which visualizes the text strings on the client screen during the 
match.
The problem is located in agl_text.cpp where is missed the "%s" format 
argument:

void WriteText(const Point<float> &DstLoc, const std::string &Text, const 
int &Font, const ULONG &Color) {
    ...
    allegro_gl_printf_ex(fnt, x, y, 0, Text.c_str());
    ...

Through this bug an attacker on a server or a client (the server is not 
vulnerable since it simply forwards all the received data to all the 
clients connected to it) can crash or execute malicious code versus any 
client which is playing on the server.

Proof of Concept:
Use the nickname %n%n%n%n%n

Vendor Status:
A new version will be released soon.


ADDITIONAL INFORMATION

The information has been provided by  <mailto:aluigi@autistici.org> Luigi 
Auriemma.
The original article can be found at:  
<http://aluigi.altervista.org/adv/sparkletfs-adv.txt> 
http://aluigi.altervista.org/adv/sparkletfs-adv.txt



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