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[NEWS] Quake 3 Multiple Vulnerabilities (Buffer Overflow, Directory Trav

Subject: [NEWS] Quake 3 Multiple Vulnerabilities (Buffer Overflow, Directory Traversal)
Date: 9 May 2006 19:35:00 +0200
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  Quake 3 Multiple Vulnerabilities (Buffer Overflow, Directory Traversal)
------------------------------------------------------------------------


SUMMARY

 <http://www.idsoftware.com/> Quake 3 is a 3D shootout game.

Improper Length and input validation allows attackers to execute arbitrary 
code and download files using Quake 3 Server and client.

DETAILS

Vulnerable Systems:
 * Quake3 Arena and Team Arena point release version 1.32b
 * Return to Castle Wolfenstein version 1.41
 * Wolfenstein: Enemy Territory version 2.60
 * Star Wars: Jedi Knight version 2
 * Star Wars: Jedi Knight version 3
 * Star Trek Voyager: Elite Force vulnerable for the directory traversal

Immune Systems:
 * Star Trek Voyager: Elite Force not vulnerable for the buffer overflow

Client COM_StripExtension Buffer Overflow:
The COM_StripExtension routine copies a given filename chopping the suffix 
into another given buffer without checking the length of that buffer.
R_FindShaderByName(), called by R_RemapShader() uses a static buffer of 64 
bytes length for the copy.
Servers can make the client execute R_RemapShader() by sending a 
"remapShader" command with too long arguments that will result in an 
overflowed buffer.

Server Directory Traversal:
Players connecting to servers that are using .pk3 files not available on 
the client have the possibility to download the missing files from the 
server if that server allows it.
The client then explicitly requests a filename to download. Unfortunately, 
the server does no checking of the filename at all allowing modified 
clients to download any files via directory traversal like  
"../../../../../../../etc/passwd" with the rights of the user the server 
runs under.

Workaround:
Set the sv_allowdownload cvar to 0 on your server which prohibits 
downloading of any files.

Vendor Status:
Dsoftware has released new packages containing builds that fix both issues 
for these games:

 - Quake3 Arena / Team Arena
 - Return to Castle Wolfenstein
 - Wolfenstein: Enemy Territory

Check out idsoftware's ftp server:  <ftp://ftp.idsoftware.com/idstuff/> 
ftp://ftp.idsoftware.com/idstuff/

You can also check out the  <http://icculus.org/quake3/> 
icculus.org/quake3 project that has both issues fixed in the latest  
<http://svn.icculus.org/quake3/trunk/> SVN repository. (rev. 777 as of 
this writing). Updated binaries will be released soon.

CVE Information:
 <http://www.cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2006-2082> 
CVE-2006-2082


ADDITIONAL INFORMATION

The information has been provided by  <mailto:arny@ats.s.bawue.de> Thilo 
Schulz.



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