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[NT] ENet Library Multiple Vulnerabilities

Subject: [NT] ENet Library Multiple Vulnerabilities
Date: 16 Mar 2006 14:12:05 +0200
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  ENet Library Multiple Vulnerabilities
------------------------------------------------------------------------


SUMMARY

 <http://lists.cubik.org/mailman/listinfo/enet-discuss> ENet is a powerful 
open source library for handling UDP connections (it can be defined almost 
a sort of TCP over UDP). It is widely used in some games and engines like 
Cube, Sauerbraten, Duke3d_w32 and others.

DETAILS

Invalid memory access (32 bit):
ENet uses 32 bit numbers for almost all the parameters in its packets, 
like fragments offset, data size, timestamps, challenge numbers and so on. 
Each packet received by the library (enet_host_service) is handled by the 
enet_protocol_handle_incoming_commands function. This function uses a 
pointer (currentData) which points to the current command, each packet can 
contain one or more commands which describe operations like a connection 
request, an acknowledge, a fragment, a message and more. The instruction 
which checks this pointer to avoid that it points over the received packet 
can be eluded through a big (negative on 32 bit CPU) header.commandLength 
parameter. After having bypassed the check currentData will point to an 
invalid zone of the memory and when the cycle will continue on the 
subsequent command (commandCount must be major than one) the application 
will crash.

64 bit CPUs should be not vulnerable.

From enet_protocol_handle_incoming_commands in protocol.c:
    ...
    currentData = host -> receivedData + sizeof (ENetProtocolHeader);
  
    while (commandCount > 0 &&
           currentData < & host -> receivedData [host -> 
receivedDataLength])
    {
       command = (ENetProtocol *) currentData;
       if (currentData + sizeof (ENetProtocolCommandHeader) > & host -> 
receivedData [host -> receivedDataLength])
         return 0;

       command -> header.commandLength = ENET_NET_TO_HOST_32 (command -> 
header.commandLength);
       if (currentData + command -> header.commandLength > & host -> 
receivedData [host -> receivedDataLength])
         return 0;

       -- commandCount;
       currentData += command -> header.commandLength;
    ...

Allocation abort with fragment:
ENet supports also the handling of fragments used to build the messages 
bigger than the receiver's MTU. When a fragment is received the library 
allocates the total message size in memory so it can easily rebuild all 
the subsequent fragments in this buffer.
If the total data size specified by the attacker cannot be allocated, the 
library calls abort() and all the program terminates.

From enet_protocol_handle_send_fragment in protocol.c:
    ...
       startCommand = enet_peer_queue_incoming_command (peer,
                                                        & hostCommand,
                                                        enet_packet_create 
(NULL, totalLength, ENET_PACKET_FLAG_RELIABLE),
                                                        fragmentCount);


The Code:
 <http://aluigi.altervista.org/poc/enetx.zip> 
http://aluigi.altervista.org/poc/enetx.zip

Fix:
No fix.
No reply from the developers.


ADDITIONAL INFORMATION

The information has been provided by  <mailto:aluigi@autistici.org> Luigi 
Auriemma.
The original article can be found at:  <http://aluigi.altervista.org> 
http://aluigi.altervista.org



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