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[NEWS] Alien Arena's Multiple Vulnerabilities

Subject: [NEWS] Alien Arena's Multiple Vulnerabilities
Date: 8 Mar 2006 16:04:44 +0200
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  Alien Arena's Multiple Vulnerabilities
------------------------------------------------------------------------


SUMMARY

 <http://red.planetarena.org> Alien Arena 2006 GE is the latest release of 
the CodeRED series, an open source game developed on an enhanced version 
(CRX engine) of the GPLed Quake II engine. The game supports both LAN and 
Internet multiplayer.

Multiple vulnerabilities discovered in Alien Arena. All the 
vulnerabilities need to be exploited in-game so the attacker should be 
have the password if it's password protected, as well as not banned.

DETAILS

Vulnerable Systems:
 * Alien Arena 2006 Gold Edition versions 5.00 and previous

Server format string (safe_cprintf):
The safe_cprintf() function used by the server for sending messages to the 
clients is affected by a format string vulnerability which could allow the 
execution of malicious code. After having built the output string the 
function passes it as format argument (yes it's just like a double 
sprintf) to gi.cprintf() -> "void PF_cprintf (edict_t *ent, int level, 
char *fmt, ...)".

From games/acesrc/acebot_cmds.c:
void safe_cprintf (edict_t *ent, int printlevel, char *fmt, ...)
{
 char bigbuffer[0x10000];
 va_list  argptr;
 int len;

 if (ent && (!ent->inuse || ent->is_bot))
  return;

 va_start (argptr,fmt);
 len = vsprintf (bigbuffer,fmt,argptr);
 va_end (argptr);

 gi.cprintf(ent, printlevel, bigbuffer);
 
}

Server buffer-overflow (Cmd_Say_f):
The function Cmd_Say_f is used by the server for handling the text 
messages received from the clients. Cmd_Say_f uses a buffer of 2048 bytes 
in which puts the nickname of the player who has sent the message using 
the secure (enough secure) Com_sprintf() function followed by strcat() for 
appending the received message. These instructions allow an attacker to 
exploit the resulted buffer-overflow for executing malicious code.

From source/game/g_cmds.c:
void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
{
 int  i, j;
 edict_t *other;
 char *p;
 char text[2048];
 gclient_t *cl;

 if (gi.argc () < 2 && !arg0)
  return;

 if ((!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) || 
(!ctf->value))
  team = false;

 if (team)
  Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname);
 else
  Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname);

 if (arg0)
 {
  strcat (text, gi.argv(0));
  strcat (text, " ");
  strcat (text, gi.args());
 }
 else
 {
  p = gi.args();

  if (*p == '"')
  {
   p++;
   p[strlen(p)-1] = 0;
  }
  strcat(text, p);
 }
    ...

Crash (Com_sprintf):
The Com_sprintf() function is a custom snprintf() replacement widely used 
in the code. The only problem of this function (usually bigbuffer is big 
enough so it doesn't represent a risk) is caused by the final strncpy() 
call which is not followed by an instruction for delimiting dest with a 
NULL byte. Often, depending by the system/compiler, this lack leads to a 
crash. In my tests I were able to crash the precompiled Windows clients 
without problems through a skin of about 110 chars (MAX_OSPATH is 128). In 
fact one of the best ways for exploiting this bug is just using a player 
with a long skin, weapon or model name so any client which is inside or 
will join the server while the attacker is playing will be crashed 
immediately. In this case we can watch the exploitation in the function 
CL_LoadClientinfo() located in client/cl_parse.c.

From source/game/q_shared.c:
void Com_sprintf (char *dest, int size, char *fmt, ...)
{
 int  len;
 va_list  argptr;
 char bigbuffer[0x10000];

 va_start (argptr,fmt);
 len = vsprintf (bigbuffer,fmt,argptr);
 va_end (argptr);
 if (len >= size)
  Com_Printf ("Com_sprintf: overflow of %i in %i\n", len, size);
 strncpy (dest, bigbuffer, size-1);
}

Proof of Concept:
 <http://aluigi.altervista.org/poc/aa2k6x.zip> 
http://aluigi.altervista.org/poc/aa2k6x.zip

Fix:
No fix so far. The developers will release a patch in the next months.


ADDITIONAL INFORMATION

The information has been provided by  <mailto:aluigi@autistici.org> Luigi 
Auriemma.
The original article can be found at:  
<http://aluigi.altervista.org/adv/aa2k6x-adv.txt> 
http://aluigi.altervista.org/adv/aa2k6x-adv.txt



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